Current Build: Tech Test Alpha v1.1
Stability: Stable!
- SPACE to jump
- W, A, S, and D to move
- MOUSE to turn
- O to toggle perspective camera.
- I to warp to HYPERSPEED!
- M to go into developer view.
- B to toggle the bot's AI.
- 1 to select the pistol Once a weapon is selected, MOUSE1 to shoot, and F to rotate the weapon. Also, to put away the weapon, click the same key you clicked to take it out.
- Understand local delays
- Add some sort of UI/Menu somehow?
- Implement a health System (on the UI)
- Design Arena?
- Add more weapons?
- Add Abilities?
- Implement AI bots
- Performance improvements?
- Release?
- Started listing patch notes and version names. (which is why this is the first official update)
- Bots and Players share the same code. (idk why)
- Players and bots are now known as "people" though the new PERSON(name, type, collisionBox, model) class.
- Added objects for person.name, person.type, person.collisionBox, and person.model. For example, person.type can be set to either "player" or "bot", while it's model is the model object. The model parameter that makes person.model was added so the bots don't need to look like the player.
- Fixed a bug that set the x velocity to 0 when colliding with a z face of another block.
- Added a new complex structure to test collisions in
- CSS changes to the developer info thing that happens when you press "M".
- Bot1 is 50% taller. Need I say more?
- Introduced around 2 more bugs I need to fix.
- People can't be certain tallness otherwise their position becomes undefined (scary) probably because of a rounding error. Sean's error triggered.
- I'm probably stupid, but when trying to make the new structure introduced in this update I could not refer to the previously declared structures. Sean's error also triggered.
- Code cleanups!
- Fixed a bug that caused the developer tools not to display at all when pressing 'M'.
Black screen? Game not working? Either I'm just bad or I'm busy updating it, come back later!
See the overwhelmingly advanced bug tracker if you'd like.